﻿using System.Collections.Generic;
using System.Runtime.Serialization;

namespace Battle.Net.Model
{
    [DataContract]
    public class SocketInfo
    {

        [DataMember(Name = "sockets")]
        public List<SocketInfo> Sockets { get; set; }

        [DataMember(Name = "socketBonus")]
        public string SocketBonus { get; set; }

        public override string ToString()
        {
            return SocketBonus;
        }
    }
}